![]() ![]() Of course, there's still the title bar which says "Normal Mode", and which requires dedicated graphics with quite a funky look. ![]() Now I just need to do the same thing with all the other menus. Then it was a simple case of changing the tilemap which is sitting nice and simple in the ROM. So to do the screenshot you see there, I made a new font with only the letters I needed, and pasted it without compression (using the 0F header) in the space used by the graphics for that menu (the different menus use different sets of compressed graphics). Here's the compression types:Ģ copy from 1 byte back plus 1 ($201 copies from $200+1)Ĥ copy from 1 byte back ($201 copies from $200)Ħ copy from 2 bytes back ($202 copies from $200)Ĩ copy from 4 bytes back ($204 copies from $200)Ī copy from 10 bytes back ($200 copies from $2F0)Ĭ copy from 20 bytes back ($200 copies from $2E0)Į copy from 40 bytes back ($200 copies from $2C0)Īs you can see, it's just a bunch of copying, not quite as sophisticated as the one I encountered on Crayon Shin-Chan on Game Gear. The game uses a bunch of headers where the first nybble is the type of compression (eight different types) and the second one says how many times to repeat (so one less than the actual amount of bytes to process). Time for a quick explanation for those who like to learn about these things.īy following the process of how bytes get from the ROM to the VRAM, I discovered all the routines that concern the compression format, and they're very straightforward. Basically, the thing that stopped this game being done was probably the graphics compression, but as I discovered, it's really not that complicated. ![]() So Super Bomberman 1 and 2 got US releases, SB3 got a European release, and SB4 was already translated into English a decade ago, but this one has eluded everyone. This is all I have to show thus far, but I can say that I don't expect any real problems going forward. See, sometimes the prayers of those posting there do get answered. Hello! With apologies to Filler for getting distracted from his projects I present a new project inspired by a post in the Hack Ideas thread. ![]()
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